

They all have their own strengths and weaknesses, enabling a range of different playstyles. From unit balancing, roster choices, unique faction mechanics and just regular play ‘feel’ – it’s been a super productive journey.”Ĭompany of Heroes 3 launches with the four factions the US, British, Wehrmacht, and the DAK. “Their feedback has been amazing across a range of early-development phases, especially across our four factions and the new Deutsches Afrika Korps (DAK) faction. With over fifty-thousand community members and fans surveyed, and from the preview we’ve played, Company of Heroes 3 is set to be the best in the series. Matt spotlighted Relic Entertainment’s “Players First” approach to game development. With new features such as our dynamic campaign map and tactical pause, players will have some powerful tools to let them play at their own pace.” We intend to deliver the biggest and best Company of Heroes experience to date, and our goal is to preserve the magic of previous CoH games, whilst adding new layers of tactics and strategy to broaden its appeal even further. “They have been instrumental to our team since Day One of Company of Heroes 3’s development. Matt Phillip explains, “it really does begin with listening to our community”. It’s safe to say, the improvements made maintain the look and feel of CoH. Using more destructible environments and a full tactical pause, as we’ll touch on later, adds to the depth of the combat while not drastically changing the game. Build units over time with those resources, bolster an army, and eventually attack and take over the next point. Select your units and take over specific points to generate more resources. In general, CoH3 plays just as you remember. With 11 different units to play around with, the snippet of gameplay certainly relieved a little bit of anxiety about how much the game would change from the Company of Heroes (CoH) formula.

Mission Alpha takes place at the start of Operation Theseus, in January 1942 Libya.
